'Copy' copies the currently selected frame and 'Paste' pastes it to the currently selected frame. The 'remove' button removes the currently selected frame. The 'add' button creates a new frame under the currently selected one. ![]() If your cube is large enough this will be how you select which layers that appear to the right of the animation tools. Under the color palette we have the editable layers combo box. To use the other custom color button you select it before inputing the hex. This will change one of the custom color buttons to the right of the text field, select it and start painting. If a custom color is your preferance you can input it in hex format (for example: 'FFAA00' meaning orange) in the custom color text field and press enter. Select the prefered color and start painting the pixels to the right, arranged in layers sliced from the cube. With the maybe most important part covered we have the color palette right under the source. If the animation is longer than 3 frames you will have to use the 'Export Source Code' function under File>Export Source Code that will generate a. ![]() Starting from the top, this is the source code generator preview section (and no, I couldn't come up with a shorter name for that), this is where you can generate the source code for the animation as the name suggests. ![]() On the left of your screen you can find the different tools available for actually making the animation.
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